Supertails

Case study

Helping Supertails make every product card easier to scan, compare and add for India’s pet parents

Supertails
A golden retriever and a tabby cat beside two iPhones: the Supertails dog-food listing with the redesigned product cards, and the variant sheet open over the dimmed listing showing each pack size with its price, discount, unit price and delivery promise.

Supertails

Supertails is a pet-care e-commerce app for India’s dog and cat parents. We redesigned the product card on the listing page and the variant sheet behind it: the two surfaces every pet parent passes through between browsing and adding to cart.

Industries

Pet care, e-commerce and quick delivery

Scope of work

  • Product audit
  • Convention study
  • Interaction design
  • Release analysis

Surfaces Assessed

We assessed the following surfaces of the Supertails app to do an in-depth analysis.

Interactive prototype

Now try it

Tap ADD · 6 options on the Royal Canin card to open its pack sizes.

Product listing page
The Supertails dog-food listing in a phone frame: a two-up grid of redesigned product cards. The variant sheet open over the dimmed listing, listing each pack size with its price, discount, MRP, unit price and delivery promise.
Card

Product card

The redesigned product card: rating and a filled ADD with its option count on the image, a two-line title, pack chip, price with the discount in blue, MRP with unit price, and the delivery badge.
Sheet

Variant bottom sheet

The variant sheet open over the dimmed listing in a phone frame, listing each pack size with its price, discount, MRP, unit price and delivery promise.

Research Objective

Around 12,000 pet parents open a product listing in the Supertails app every day (7-day average, app only), and every one of them meets the same card. Over time it had collected badges, attribute chips, three-line titles and a full-width Add to cart, with pack sizes tucked behind a sideways rail. We set out to understand what a pet parent needs from a card to decide from the grid, focusing on scannability, comparison, variant discovery and add-to-cart.

Scanning the grid at a glance

Two redesigned product cards side by side, with their prices on the same line, highlighted.

Comparing packs by value per gram

Three pack rows from the variant sheet, each with price, discount, MRP and price per 100g.

Finding every pack size

All six pack sizes from the variant sheet: 20kg, 10kg, 5kg, 4kg, 2.5kg and 1kg.

Adding to cart without leaving the grid

The product image on the redesigned card, with its rating and an orange ADD button showing 4 options.

Research questions

Four questions shaped the work, each answered by a different method.

RQ1

What must a pet parent know before tapping Add?

Jobs frameworkSynthesis
RQ2

Which parts of the old card help that decision, and which compete with it?

Card auditQualitative
RQ3

Which conventions do these shoppers already expect from apps they use daily?

Convention studyComparative
RQ4

Does a clearer card change add-to-cart and purchase?

Release analysisQuantitative

Challenges

There were a few key challenges in redesigning a card that around 12,000 pet parents see every day. To get a card that works across every category, we had to approach each of the challenges below deliberately.

One card for every category

The same tile carries single-size products and dog food sold in as many as six packs, each with its own price and delivery date. Any layout had to hold for both without changing shape.

Marketing wanted the space too

“Supertails’ Choice”, “Baked” and “High Protein” often sat above pack size and price. Taking them out of the text block meant finding them somewhere else to go.

Shoppers trained elsewhere

The same pet parents use quick-commerce apps every day, and those apps have converged on nearly the same tile. A new pattern would carry a learning cost.

Key Measures to handle these challenges

Each challenge got a deliberate measure: read behaviour at scale across matched windows, build the card around the questions a pet parent asks, and benchmark the tile before inventing a new one.

Reading behaviour at scale, across two matched windows

Control Apr 16–19 and treatment May 2–5, 2026: four days each, app only. 17,941 listing-page users in all, with every rate measured per user and tested with a two-proportion z-test.

17,941

Listing-page users

7,515

Added to cart

3,261

Buyers

A structured card framework

To keep every card answering the same things, whatever the category, we worked backwards from six questions a pet parent asks before tapping Add, and gave each one a fixed slot.

Structured Card
Framework

Identity

Slots 1 · 2 · 4

  • What is it?
  • Do other pet parents rate it?

Choice

Slots 3 · 5 · 6 · 7

  • Which pack is this, and are there others?
  • Is it a good price?

Action

Slots 3 · 8

  • When will it reach me?
  • Can I add it from here?
The final product card with its eight slots: image with rating and ADD, two-line title, pack chip, price, MRP with unit price, and delivery badge.
Blinkit Zepto Swiggy Instamart
Tile conventions

Benchmarking the tile across three apps

The same shoppers use Blinkit, Zepto and Swiggy Instamart every day. We documented where their tiles agree, four conventions in all, and where pet food has to break from them: unit price, the option count on Add, and a full variant sheet.

Our Process

Five pieces of work took the card from audit to launch, across the product card and the variant sheet behind it. Each one tackled a specific gap in how pet parents scan, compare and add.

Product audit

We reviewed the live dog-food listing card by card, and grouped everything that got in the way of choosing into four problems.

Convention study

We compared Blinkit, Zepto and Swiggy Instamart to see where to match the tile pet parents already know, and where to break it.

Jobs framework

Six questions a pet parent asks before tapping Add, each mapped to a fixed slot. Anything that didn’t answer a question lost its place.

Interaction design

Eight fixed slots on the card, ADD moved onto the image with its option count, and a variant sheet that lists every pack in one column with its price, ₹/100g and delivery date.

Release analysis

Matched pre/post windows, user-level rates and a two-proportion z-test, with measured and modelled figures kept apart.

Designing for pet parents

Every pet parent on the listing page meets the same card. We designed for the people behind the six questions: dog and cat parents comparing packs, who also shop quick-commerce apps every day.

A smiling golden retriever.
A golden retriever resting its head on its paws.
A tabby cat nuzzling a golden retriever.
A pet parent hugging a smiling golden retriever.

Who we designed for

Dog parents

Looks for

Pack size & value

Cat parents

Looks for

Price & rating

Quick-commerce regulars

Looks for

Delivery & a quick Add

Research in depth

Two of the methods shaped the card most directly: benchmarking the tile pet parents already know, and working backwards from the questions they ask before tapping Add.

Convention study · RQ3

Match what shoppers know, break only where pet food needs it

Blinkit, Zepto and Swiggy Instamart have converged on nearly the same tile. The question wasn’t what to invent. It was where to match, and where pet food forces a break.

Matched4 conventions
  • Filled Add on the image’s bottom-right.
  • Pack size directly under the title.
  • Price first, struck-through MRP second.
  • Delivery promise at the base of the card.
Broke, on purpose3 breaks
  • Unit price (₹/100g) on the card. Pet food is bought by value per gram across several pack sizes.
  • Option count on the Add button. An onion has one size; a bag of dog food has six.
  • A full variant sheet, not a picker. Each pack has its own price and delivery date.
The final product card with numbered markers against each of its eight slots: 1 image, 2 rating, 3 ADD, 4 title, 5 pack chip, 6 price, 7 MRP and unit price, 8 delivery. 1 2 3 4 5 6 7 8
Jobs framework · RQ1

Six questions a card has to answer before the tap

Each slot on the card exists to answer one of them. Anything that didn’t answer a question lost its place.

  1. Q1

    What is it?

    Image and a two-line title.

    Slot 1 · 4
  2. Q2

    Do other pet parents rate it?

    Rating sits on the image edge, so it costs no height below.

    Slot 2
  3. Q3

    Which pack is this, and are there others?

    A neutral pack chip, and the option count on Add.

    Slot 5 · 3
  4. Q4

    Is it a good price?

    Price is the heaviest type; MRP and ₹/100g are one quiet line.

    Slot 6 · 7
  5. Q5

    When will it reach me?

    Delivery anchored to the base: now, next-day or a dated slot.

    Slot 8
  6. Q6

    Can I add it from here?

    A filled Add on the image, without leaving the grid.

    Slot 3

Gathering data through quantitative research

Release data was used to read behaviour at scale: what share of listing-page visitors added to cart, and what share went on to buy, before and after the new card. Across 17,941 users, it showed where the card moved behaviour and where to look closer.

Listing-page users after launch
(May 2–5)

8,713 users
Added to cart 42.24% Bought 18.83%

The numbers behind it

Thirty days on the new card (15 June – 14 July 2026) against April on the old card, app only. Figures are daily averages of users; rates divide add-to-cart users and buyers by product viewers.

MetricOld card · AprilNew card · Jun 15 – Jul 14Change
Product viewers a day11,90112,913+8.5%
Pet parents adding to cart a day5,8666,580+12.2%
Add-to-cart rate49.3%51.0%+3.4% · p = 0.007
Buyers a day2,3352,351+0.7%
Purchase rate*19.6%19.6%Flat

Before/after, not an A/B test. April leaves out 4–7 April, when tracking data was missing. *Purchase rate leaves out Android 2.1.5618 and iOS 2.1.4320, two app releases with unusually low purchase rates while add-to-cart stayed normal; with them included, the new-card figure is 18.2%.

Auditing the old card

Building on the numbers, we went back to the card itself. Reviewing the live listing card by card surfaced four problem themes, and the roadblocks standing between a pet parent and Add.

Card audit

Taking the old card apart, element by element

The earlier card: a Supertails' Choice badge above the image, Baked and High Protein attribute chips, a three-line title, the 2.8Kg pack chip, price, struck-through MRP with unit price, the now 30 mins delivery badge, and a full-width outlined Add to cart with 4 Options beneath it. Hierarchy Density Consistency Variant visibility

4 problem themes

Hover to pause

Density

Finding F1

What we saw

  • 10+ elements per card
  • A tall tile, fewer products per scroll

Consistency

Finding F2

What we saw

  • Badges and chips varied card to card
  • Price at a different height each time

Hierarchy

Finding F5

What we saw

  • Marketing labels before pack and price
  • Green meant discount and delivery

Variant visibility

Finding F3

What we saw

  • Packs in a sideways rail
  • Two and a half visible at a time

Roadblocks to add-to-cart

  • Price sat at a different height on every card
  • Pack sizes cut off at the edge of the screen
  • Marketing labels read before pack and price

Measuring after launch

To see how pet parents responded, we compared 30 days on the new card with April on the old one, alongside the matched release windows, and checked every card against the questions it has to answer.

Measured after launch

+714

more pet parents adding to cart, every day

12% more than before

+7.3%

more listing visitors going on to buy

Add-to-cart: 30-day daily averages, April vs Jun 15 – Jul 14, 2026, with product views up 8.5% in that time. Listing-to-purchase: matched release windows, p = 0.026.

The final product card: rating and a filled ADD on the image, two-line title, pack chip, price, MRP with unit price, and delivery badge.

Every card must answer

What is it?
Which pack, and are there others?
Is it a good price?
When will it reach me?
Can I add it from here?

Key findings

Seven findings, each traced to its source in the card audit, the convention study or the release data, and the design response it led to. Open any finding to see the evidence.

F1 Card auditThe grid was slow to scan. A tall card meant fewer products per scroll, and less to compare at a glance.

What we saw

10+ elements competed on each card, making it tall.

Evidence

A badge, two attribute chips, a three-line title, pack chip, price, MRP and unit price, a delivery badge, and a full-width Add to cart with its options count.

Design response

Badges and chips dropped. The card is ~25% shorter at the same width.

F2 Card auditPrices were hard to compare across a row: the price landed at a different height on each card.

What we saw

Badges, chips and three-line titles changed from card to card.

Evidence

Different badges, chips and delivery treatments shifted price, offers and other decision information around the grid.

Design response

Eight fixed slots and two-line titles, so every price in a row sits on the same line.

F3 Card auditAdditional pack sizes were easy to miss, with the rest of the rail out of view.

What we saw

The variant sheet laid pack sizes out in a sideways rail.

Evidence

The rail showed two and a half packs before the edge of the screen.

Design response

The option count sits on ADD, and the sheet lists every pack in one column.

F4 Card auditChoosing a pack is a value decision. Pet food is bought by value per gram, not by sticker price alone.

What we saw

Dog food is sold in as many as six pack sizes, each priced differently.

Evidence

Each pack carries its own price, discount and ₹/100g. It’s the point where pet food breaks from the quick-commerce tile.

Design response

₹/100g stays on the card and on every pack row in the sheet.

F5 Card auditMarketing competed with the purchase decision for the top of the card.

What we saw

“Supertails’ Choice”, “Baked” and “High Protein” appeared before pack and price.

Evidence

The badge and two chips sat above the title, pushing pack size and price further down. Green marked both the discount and delivery.

Design response

Promotional states moved onto the image; discount in blue, leaving green to mean delivery.

F6 Convention studyPet parents already know one tile. The three apps have converged on the same four conventions.

What we saw

The same shoppers use Blinkit, Zepto and Swiggy Instamart every day.

Evidence

Filled Add at the image’s bottom-right, pack under the title, price before MRP, delivery at the base.

Design response

All four matched; three broken on purpose where pet food needed it.

F7 Release dataMore pet parents added to cart every day, and more listing visitors went on to buy.

What we saw

The redesigned card in the app, before vs after launch.

Evidence

30 days on the new card vs April: +714 pet parents adding to cart a day (+12%), with product views up 8.5% in that time. Matched release windows: listing-to-purchase up 7.3% (p = 0.026). Before/after, not an A/B test.

Design response

Shipped as is. Next: confirm it with a controlled split.

Our Impact

Add-to-cart rose after the redesign: over 30 days on the new card, 12% more pet parents added to cart every day and the add-to-cart rate rose 3.4%. In matched release windows, listing-to-purchase rose 7.3%. At Supertails’ scale, with 30% of the modelled lift credited to the card, that is worth around ₹90L a year.

Before/after comparisons, not an A/B test. 30-day figures compare Jun 15 – Jul 14 with April; product views rose 8.5% over that time. Listing-to-purchase compares Apr 16–19 with May 2–5 (p = 0.026). Revenue is a modelled estimate, not a measured result.

Measured · 30 days

+12.2%

more pet parents adding to cart daily

5,866 → 6,580 a day · +714

Measured · release windows

+7.3%

listing-to-purchase

17.56% → 18.83% · p = 0.026

Estimate · 30% attribution

~₹90L a year

~₹25K a day · ₹7.4L a month